I’ve been looking for some voxel-editors and found a few that are gratis:
- MagicaVoxel: looks very nice, however, it is closed source and no Linux build is available;
- Zoxel: open-source, but rather limited;
- VoxelShop: closed-source, seems to work fine.
However, creating voxels manually is rather tedious work. So, I would like to generate them using a script. Furthermore, my voxel renderer supports some features that are not available elsewhere. For example, one can use extruded triangles as ‘leaf-nodes’ instead of tiny cubes, because nodes in a voxel octree can refer to themselves.
Hence, I decided that I want to make my own voxel editor. One that will be purely script based. So, if you want to make a single change, you have to change the script that generated it and re-execute that script. As scripting language I’ve chosen Lua, because it is almost trivial to create c++…
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